Please post any bug reports, tIDE and xTile usage questions and feature suggestions here. Examples of games made with the help of tIDE and/or xTile are also welcome.

"Begin cannot be called again..." error when using BeforeDraw event

first post: jprpg wrote: Hi there, Im trying to draw my player on the first layer of my ma...

latest post: colinvella wrote: I'm glad you sorted the problem. As to the stuttering, perhaps the ...

Accessing tile animation data

first post: JakobB wrote: Hi! Been using tIDE and it works very well. I've decided however t...

latest post: JakobB wrote: Hmm for sure something to think about. I'm going to look into that....

MonoGame

first post: simmo wrote: Hi, I'm new to this and I'm trying to get this working with a Mono...

latest post: colinvella wrote: Brilliant! Thanks for sharing this! :)

error with the tutorial

first post: fundo wrote: I downloaded the engine and the tutorial contents. I set it up and ...

latest post: colinvella wrote: Start by searching "collision" on the project forums. There are se...

Linux Support

first post: Disk1of5 wrote: With Steam making a push to the Linux desktop.. it would be nice to...

latest post: colinvella wrote: A member of the community did manage to get the xTile engine to run...

How i add enemyes?

first post: sergigandia wrote: please i need help.

latest post: sergigandia wrote: yes but how i place for facilitate my task

exporting to As3 array?

first post: mkurza wrote: Hey, excellent program, seems to be the only tile map editor that d...

latest post: colinvella wrote: Given the simplicity of the Flixel CSV format, it should be fairly ...

Help with collision

first post: sergigandia wrote: I have this error tile index out of bound I use this code publi...

latest post: sergigandia wrote: I solvent this

Hey, I need help.

first post: sergigandia wrote: Hi, I write to you because I'm currently developing a videogame. I ...

latest post: sergigandia wrote: I solved the problem. I'll leave the code around here, in case you ...

OSX support

first post: empika wrote: Hey Are there any plans for supporting OSX? If not, how trivial...

latest post: empika wrote: Coll, thanks, I'll take a go at that :)