tide V1.0.0 Released

Coordinator
Jul 5, 2010 at 3:18 PM

The veriy first release (v1.0.0) of tIDE is now available in the Downloads section as an executable setup file.

Jul 25, 2010 at 10:35 PM
One thing I never see in a tilemap editor is variable-sized layers. Instead of layers in the traditional sense, imagine arbitrarily sized chunks of tiles positioned anywhere. A system like this allows you to have just as many layers as you need in a specific spot, without wasteful empty layers other places. Other applications spring out of this idea. A moving platform, composed of many tiles, is actually a layer. Rooms for a zelda-like dungeon are actually layers laid out side-by-side; the room boundaries are no longer metadata but are intrinsic to the map format.
Coordinator
Jul 26, 2010 at 8:13 AM

There is an editor of the sort you are describing here:

http://gametuto.com/in-game-c-map-editor-tutorial-with-indielib-engine-that-dosent-use-tiles-but-pieced-images-like-in-braid-or-aquaria-games/

Jul 26, 2010 at 11:03 PM
No, that's not what I mean at all. The best example I have is my own defunct tile editor, JileEd. http://jemgine.omnisu.com/?page_id=58