Property per tile

Coordinator
Apr 3, 2011 at 4:28 PM

You are right.. tile properties can only be assigned once they are placed in a layer, or by devising a property naming convention within TileSheet properties, such as "Tile014Walkable" = True to indicate that tile 14 within the tilesheet is walkable. I will try to come up with a solution to this, although it would affect the current file formats and back compatibility.

A possible alternative is to add an extra invisible layer of identical size and place special "function" tiles to indicate walkable tiles, walls etc. One advantage of this is that it is possible to get a graphical representation of a level's functional data, even related to items that are not visible at design time, such as enemy spawn points. Another advantage is that a particular graphic tile need not be bound to a specific property. For example, some floor tiles can be made non-walkable to create the effect of a trapdoor or secret passage. 

Coordinator
Apr 3, 2011 at 10:43 PM

Ok, I'll add it as a task then :)