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Thanks for the excellent library
the ability to zoom in and out of the map in game would be pretty useful
if you could add another overload to the Map.Draw that takes a Matrix
then pass that through to BeginScene
such as
public void BeginScene(Matrix transformation)
{
m_spriteBatchAlpha.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend,null ,null,null,null,transformation);
m_spriteBatchAdditive.Begin(SpriteSortMode.Deferred, BlendState.Additive, null, null, null, null, transformation);
}
this should be able to handle the zooming in and out
Of course this maybe implemented already and i may just be missing it!
I would be happy to make these changes myself although im having issues with the xTileSignature key
also it would be great if we could set layer Transparency in code (although i'm thinking this may be possible by changing the Spritesheet ingame to one with a preset transparency)
also i was wondering if you had any pointers on Tiling Maps (i.e. loading two maps Simultaneously so that i can view them side by side and walk from one to the other)
Im struggling to see how this could be possible currently
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