<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>tIDE Wiki Rss Feed</title><link>http://tide.codeplex.com/wikipage</link><description>tIDE Wiki Rss Description</description><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>https://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C27186</link><description>Hello,&amp;#10;I have a problem when read the map, i did exactly what you did and compile it, there doesn&amp;#39;t have the line that read the map, just compile the tilesheets....Please help, thanks&amp;#65281;</description><author>vicki_dlam</author><pubDate>Fri, 12 Apr 2013 21:28:17 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20130412092817P</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C26994</link><description>For those using express edition and unable to add solution folders you need to do the following&amp;#58;&amp;#10;&amp;#10;Copy &amp;#34;xTile.dll&amp;#34; and &amp;#34;xTile.Pipeline.dll&amp;#34; into your projects main directory&amp;#40;where the code is, not the content&amp;#41;.&amp;#10;After doing this you need to right click on each of them and select &amp;#34;Properties&amp;#34; which will bring up a new window. Near the bottom of the first tab you should see a button that says &amp;#34;Unblock&amp;#34; that you need to click.&amp;#10;Next go into VS 2010 Express and add the references &amp;#40;xTile.dll under the project for code and xTile.Pipeline.dll under the Content project&amp;#41;. &amp;#10;Now if you already have a map and tilesheet in then next you need to select your map and go to it&amp;#39;s properties&amp;#40;right click and select properties&amp;#41;. &amp;#10;In Content Importer it should be set to &amp;#34;tIDE Map Importer&amp;#34; and Content Processor should be set to &amp;#34;tIDE Map Processor&amp;#34; .&amp;#10;&amp;#10;That solves the issue of not having the importer&amp;#47;processor unavailable because of no solution folders in express editions.</description><author>ScreamingGoat</author><pubDate>Tue, 26 Mar 2013 16:17:27 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20130326041727P</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C26231</link><description>this post probably solves most problems&amp;#58; http&amp;#58;&amp;#47;&amp;#47;tide.codeplex.com&amp;#47;discussions&amp;#47;255146</description><author>gladius2metal</author><pubDate>Thu, 17 Jan 2013 09:56:20 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20130117095620A</guid></item><item><title>Updated Wiki: xTile Engine Tutorial for Game Studio / XNA 4.0</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;xTile Tutorial for XNA Game Studio 4.0&lt;/h1&gt;
&lt;p&gt;This is a short tutorial explaining how to get started with the&amp;nbsp;&lt;strong&gt;xTile&lt;/strong&gt;&amp;nbsp;tiling engine using XNA Game Studio 4.0. By the end of this tutorial you should have a working XNA 4.0 game application for Windows featuring a parallax scrolling
 animated map.&lt;/p&gt;
&lt;p&gt;Prerequisites&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Visual Studio 2010 (any edition) &lt;/li&gt;&lt;li&gt;.NET Framework 4.0 &lt;/li&gt;&lt;li&gt;XNA Game Studio 4.0 &lt;/li&gt;&lt;li&gt;xTile Engine libraries (download xTile120.zip or later from&amp;nbsp;&lt;a title="http://tide.codeplex.com/releases" href="http://tide.codeplex.com/releases" target="_blank"&gt;http://tide.codeplex.com/releases&lt;/a&gt;)
&lt;/li&gt;&lt;li&gt;tIDE map content (download TutorialContent201.zip or later from&amp;nbsp;&lt;a title="http://tide.codeplex.com/releases" href="http://tide.codeplex.com/releases" target="_blank"&gt;http://tide.codeplex.com/releases&lt;/a&gt;)
&lt;/li&gt;&lt;/ul&gt;
&lt;h1&gt;Steps&lt;/h1&gt;
&lt;p&gt;1.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Start&lt;strong&gt;&amp;nbsp;Visual Studio 2010&lt;/strong&gt;&amp;nbsp;and create a new&lt;strong&gt;&amp;nbsp;XNA Windows Game (4.0)&lt;/strong&gt;&amp;nbsp;project and name it&amp;nbsp;&lt;strong&gt;xTileGame1&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=221238" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Using the&amp;nbsp;&lt;strong&gt;Solution Explorer&lt;/strong&gt;&amp;nbsp;panel, create a new solution folder named&amp;nbsp;&lt;strong&gt;xTile&amp;nbsp;&lt;/strong&gt;directly under the solution. Also create a corresponding&amp;nbsp;&lt;strong&gt;xTile&amp;nbsp;&lt;/strong&gt;folder on disk
 within the&amp;nbsp;&lt;strong&gt;xTileGame1&amp;nbsp;&lt;/strong&gt;solution folder.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=221239" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Copy the&amp;nbsp;&lt;strong&gt;xTile.dll&lt;/strong&gt;&amp;nbsp;(PC version) and&amp;nbsp;&lt;strong&gt;xTile.Pipeline.dll&lt;/strong&gt;&amp;nbsp;assemblies from the downloaded xTile Engine ZIP archive into the&amp;nbsp;&lt;strong&gt;xTile&amp;nbsp;&lt;/strong&gt;solution folder created previously.
 Add the assemblies as existing items under the&amp;nbsp;&lt;strong&gt;xTile&amp;nbsp;&lt;/strong&gt;folder in Solution Explorer.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=221240" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
4.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Add an&amp;nbsp;&lt;strong&gt;xTile.dll&lt;/strong&gt;&amp;nbsp;reference to the&amp;nbsp;&lt;strong&gt;xTileGame1&amp;nbsp;&lt;/strong&gt;project.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=221241" alt="" width="482" height="406"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
5.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Add an&lt;strong&gt;&amp;nbsp;xTile.Pipeline.dll&lt;/strong&gt;&amp;nbsp;reference to the&amp;nbsp;&lt;strong&gt;xTileGame1Content&amp;nbsp;&lt;/strong&gt;content&amp;nbsp;project&amp;nbsp;of the&amp;nbsp;&lt;strong&gt;xTileGame1&amp;nbsp;&lt;/strong&gt;project&amp;nbsp;&lt;em&gt;(not the game project itself)&lt;/em&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=221242" alt="" width="276" height="195"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
6.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Add a tIDE map file and its associated tile sheet images in the
&lt;strong&gt;xTileGame1Content &lt;/strong&gt;content&amp;nbsp;project. Create content folders as necessary to maintain relative path references from the map file to the tile sheet image sources. Ensure that the map file's&amp;nbsp;&lt;strong&gt;Content Importer&lt;/strong&gt;&amp;nbsp;and&amp;nbsp;&lt;strong&gt;Content
 Processor&lt;/strong&gt;&amp;nbsp;properties are set respectively to&amp;nbsp;&lt;strong&gt;tIDE Map Importer&lt;/strong&gt;&amp;nbsp;and&amp;nbsp;&lt;strong&gt;tIDE Map Processor&lt;/strong&gt;. Also ensure that the&amp;nbsp;&lt;strong&gt;Build Action&amp;nbsp;&lt;/strong&gt;property of the tile sheet image files referred
 by the map file is set to&amp;nbsp;&lt;strong&gt;None&amp;nbsp;&lt;/strong&gt;to avoid conflicts with the map's content processor.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=221243" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Compile the project and verify that the tIDE map file is being correctly processed by the content pipeline.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=221244" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Access the code file&lt;strong&gt;&amp;nbsp;Game1.cs&lt;/strong&gt;&amp;nbsp;and add the following&amp;nbsp;&lt;strong&gt;using&amp;nbsp;&lt;/strong&gt;clauses for the&amp;nbsp;&lt;strong&gt;xTile&amp;nbsp;&lt;/strong&gt;engine:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150302" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
9.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Add member variables for an&amp;nbsp;&lt;strong&gt;xTile&amp;nbsp;&lt;/strong&gt;map, display device and viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150303" alt="" width="593" height="209"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
10.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Within the&amp;nbsp;&lt;strong&gt;Initialize()&lt;/strong&gt;&amp;nbsp;method, instantiate the map display device, load the map resources and set a display viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150304" alt="" width="630" height="280"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
11.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Within the&amp;nbsp;&lt;strong&gt;LoadContent()&lt;/strong&gt;&amp;nbsp;method, load the map from the content pipeline:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150305" alt="" width="464" height="174"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
12.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Within the&amp;nbsp;&lt;strong&gt;Update(GameTime gameTime)&lt;/strong&gt;&amp;nbsp;method, update the map for tile animation and update the viewport for level scrolling:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150306" alt="" width="535" height="261"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
13.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Within the&amp;nbsp;&lt;strong&gt;Draw(GameTime gameTime)&lt;/strong&gt;&amp;nbsp;method, render the map visually using the display device and viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150307" alt="" width="465" height="188"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
14.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Compile and run the&amp;nbsp;&lt;strong&gt;xTileGame1&lt;/strong&gt;&amp;nbsp;project.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150309" alt="" width="816" height="636"&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note for Visual Studio Express Users&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Solution folders are not supported in the Express edition of Visual Studio. In this case, you may place the assemblies in project folders or simply opt out from adding them as project items.&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Thu, 17 Jan 2013 09:53:13 GMT</pubDate><guid isPermaLink="false">Updated Wiki: xTile Engine Tutorial for Game Studio / XNA 4.0 20130117095313A</guid></item><item><title>Updated Wiki: xTile Engine Tutorial</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial&amp;version=15</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;xTile Tutorial for XNA Game Studio 3.1&lt;/h1&gt;
&lt;p&gt;This is a short tutorial explaining how to get started with the &lt;strong&gt;xTile&lt;/strong&gt; tiling engine using Game Studio 3.1. By the end of this tutorial you should have a working XNA 3.1 game application for Windows featuring a parallax scrolling animated
 map.&lt;/p&gt;
&lt;p&gt;You can access a copy of this tutorial in PDF format &lt;a href="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150310"&gt;
here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:27px; font-weight:bold"&gt;Prerequisites&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Visual Studio 2008 (any edition) &lt;/li&gt;&lt;li&gt;.NET Framework 3.5 &lt;/li&gt;&lt;li&gt;XNA Game Studio 3.1 &lt;/li&gt;&lt;li&gt;xTile Engine libraries (download xTile126.zip from &lt;a title="http://tide.codeplex.com/releases" href="http://tide.codeplex.com/releases" target="_blank"&gt;
http://tide.codeplex.com/releases&lt;/a&gt;) &lt;/li&gt;&lt;li&gt;tIDE map content (download TutorialContent120.zip from &lt;a title="http://tide.codeplex.com/releases" href="http://tide.codeplex.com/releases" target="_blank"&gt;
http://tide.codeplex.com/releases&lt;/a&gt;) &lt;/li&gt;&lt;/ul&gt;
&lt;h1&gt;Steps&lt;/h1&gt;
&lt;p&gt;1.&lt;span&gt; &lt;/span&gt;Start&lt;strong&gt; Visual Studio 2008&lt;/strong&gt; and create a new&lt;strong&gt; XNA Windows Game (3.1)&lt;/strong&gt; project and name it
&lt;strong&gt;xTileGame1&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150295" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2.&lt;span&gt; &lt;/span&gt;Using the &lt;strong&gt;Solution Explorer&lt;/strong&gt; panel, create a new solution folder named
&lt;strong&gt;xTile &lt;/strong&gt;directly under the solution. Also create a corresponding &lt;strong&gt;
xTile &lt;/strong&gt;folder on disk within the &lt;strong&gt;xTileGame1 &lt;/strong&gt;solution folder.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150296" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
3.&lt;span&gt; &lt;/span&gt;Copy the &lt;strong&gt;xTile.dll&lt;/strong&gt; (PC version) and &lt;strong&gt;xTile.Pipeline.dll&lt;/strong&gt; assemblies from the downloaded xTile Engine ZIP archive into the
&lt;strong&gt;xTile &lt;/strong&gt;solution folder created previously. Add the assemblies as existing items under the
&lt;strong&gt;xTile &lt;/strong&gt;folder in Solution Explorer.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150297" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
4.&lt;span&gt; &lt;/span&gt;Add an &lt;strong&gt;xTile.dll&lt;/strong&gt; reference to the &lt;strong&gt;xTileGame1
&lt;/strong&gt;project.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150298" alt="" width="482" height="406"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
5.&lt;span&gt; &lt;/span&gt;Add an&lt;strong&gt; xTile.Pipeline.dll&lt;/strong&gt; reference to the &lt;strong&gt;
Content &lt;/strong&gt;project of the &lt;strong&gt;xTileGame1 &lt;/strong&gt;project &lt;em&gt;(not the game project itself)&lt;/em&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150299" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
6.&lt;span&gt; &lt;/span&gt;Add a tIDE map file and its associated tile sheet images in the &lt;strong&gt;
Content &lt;/strong&gt;project. Create content folders as necessary to maintain relative path references from the map file to the tile sheet image sources. Ensure that the map file's
&lt;strong&gt;Content Importer&lt;/strong&gt; and &lt;strong&gt;Content Processor&lt;/strong&gt; properties are set respectively to
&lt;strong&gt;tIDE Map Importer&lt;/strong&gt; and &lt;strong&gt;tIDE Map Processor&lt;/strong&gt;. Also ensure that the
&lt;strong&gt;Build Action&lt;/strong&gt; property of the tile sheet image files referred by the map file is set to
&lt;strong&gt;None &lt;/strong&gt;to avoid conflicts with the map's content processor.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150300" alt="" width="256" height="176"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
7.&lt;span&gt; &lt;/span&gt;Compile the project and verify that the tIDE map file is being correctly processed by the content pipeline.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150301" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
8.&lt;span&gt; &lt;/span&gt;Access the code file&lt;strong&gt; Game1.cs&lt;/strong&gt; and add the following
&lt;strong&gt;using &lt;/strong&gt;clauses for the &lt;strong&gt;xTile &lt;/strong&gt;engine:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150302" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
9.&lt;span&gt; &lt;/span&gt;Add member variables for an &lt;strong&gt;xTile &lt;/strong&gt;map, display device and viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150303" alt="" width="593" height="209"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
10.&lt;span&gt; &lt;/span&gt;Within the &lt;strong&gt;Initialize()&lt;/strong&gt; method, instantiate the map display device, load the map resources and set a display viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150304" alt="" width="630" height="280"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
11.&lt;span&gt; &lt;/span&gt;Within the &lt;strong&gt;LoadContent()&lt;/strong&gt; method, load the map from the content pipeline:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150305" alt="" width="464" height="174"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
12.&lt;span&gt; &lt;/span&gt;Within the &lt;strong&gt;Update(GameTime gameTime)&lt;/strong&gt; method, update the map for tile animation and update the viewport for level scrolling:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150306" alt="" width="535" height="261"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
13.&lt;span&gt; &lt;/span&gt;Within the &lt;strong&gt;Draw(GameTime gameTime)&lt;/strong&gt; method, render the map visually using the display device and viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150307" alt="" width="465" height="188"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
14.&lt;span&gt; &lt;/span&gt;Compile and run the &lt;strong&gt;xTileGame1&lt;/strong&gt; project.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150309" alt="" width="816" height="636"&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note for Visual Studio Express Users&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Solution folders are not supported in the Express edition of Visual Studio. In this case, you may place the assemblies in project folders or simply opt out from adding them as project items.&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Thu, 17 Jan 2013 09:49:42 GMT</pubDate><guid isPermaLink="false">Updated Wiki: xTile Engine Tutorial 20130117094942A</guid></item><item><title>Updated Wiki: xTile Engine Tutorial</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial&amp;version=14</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;xTile Tutorial for XNA Game Studio 3.1&lt;/h1&gt;
&lt;p&gt;This is a short tutorial explaining how to get started with the &lt;strong&gt;xTile&lt;/strong&gt; tiling engine using Game Studio 3.1. By the end of this tutorial you should have a working XNA 3.1 game application for Windows featuring a parallax scrolling animated
 map.&lt;/p&gt;
&lt;p&gt;You can access a copy of this tutorial in PDF format &lt;a href="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150310"&gt;
here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:27px; font-weight:bold"&gt;Prerequisites&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Visual Studio 2008 (any edition) &lt;/li&gt;&lt;li&gt;.NET Framework 3.5 &lt;/li&gt;&lt;li&gt;XNA Game Studio 3.1 &lt;/li&gt;&lt;li&gt;xTile Engine libraries (download xTile126.zip from &lt;a title="http://tide.codeplex.com/releases" href="http://tide.codeplex.com/releases" target="_blank"&gt;
http://tide.codeplex.com/releases&lt;/a&gt;) &lt;/li&gt;&lt;li&gt;tIDE map content (download TutorialContent120.zip from &lt;a title="http://tide.codeplex.com/releases" href="http://tide.codeplex.com/releases" target="_blank"&gt;
http://tide.codeplex.com/releases&lt;/a&gt;) &lt;/li&gt;&lt;/ul&gt;
&lt;h1&gt;Steps&lt;/h1&gt;
&lt;p&gt;1.&lt;span&gt; &lt;/span&gt;Start&lt;strong&gt; Visual Studio 2008&lt;/strong&gt; and create a new&lt;strong&gt; XNA Windows Game (3.1)&lt;/strong&gt; project and name it
&lt;strong&gt;xTileGame1&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150295" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2.&lt;span&gt; &lt;/span&gt;Using the &lt;strong&gt;Solution Explorer&lt;/strong&gt; panel, create a new solution folder named
&lt;strong&gt;xTile &lt;/strong&gt;directly under the solution. Also create a corresponding &lt;strong&gt;
xTile &lt;/strong&gt;folder on disk within the &lt;strong&gt;xTileGame1 &lt;/strong&gt;solution folder.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150296" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
3.&lt;span&gt; &lt;/span&gt;Copy the &lt;strong&gt;xTile.dll&lt;/strong&gt; (PC version) and &lt;strong&gt;xTile.Pipeline.dll&lt;/strong&gt; assemblies from the downloaded xTile Engine ZIP archive into the
&lt;strong&gt;xTile &lt;/strong&gt;solution folder created previously. Add the assemblies as existing items under the
&lt;strong&gt;xTile &lt;/strong&gt;folder in Solution Explorer.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150297" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
4.&lt;span&gt; &lt;/span&gt;Add an &lt;strong&gt;xTile.dll&lt;/strong&gt; reference to the &lt;strong&gt;xTileGame1
&lt;/strong&gt;project.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150298" alt="" width="482" height="406"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
5.&lt;span&gt; &lt;/span&gt;Add an&lt;strong&gt; xTile.Pipeline.dll&lt;/strong&gt; reference to the &lt;strong&gt;
Content &lt;/strong&gt;project of the &lt;strong&gt;xTileGame1 &lt;/strong&gt;project &lt;em&gt;(not the game project itself)&lt;/em&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150299" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
6.&lt;span&gt; &lt;/span&gt;Add a tIDE map file and its associated tile sheet images in the &lt;strong&gt;
Content &lt;/strong&gt;project. Create content folders as necessary to maintain relative path references from the map file to the tile sheet image sources. Ensure that the map file's
&lt;strong&gt;Content Importer&lt;/strong&gt; and &lt;strong&gt;Content Processor&lt;/strong&gt; properties are set respectively to
&lt;strong&gt;tIDE Map Importer&lt;/strong&gt; and &lt;strong&gt;tIDE Map Processor&lt;/strong&gt;. Also ensure that the
&lt;strong&gt;Build Action&lt;/strong&gt; property of the tile sheet image files referred by the map file is set to
&lt;strong&gt;None &lt;/strong&gt;to avoid conflicts with the map's content processor.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150300" alt="" width="256" height="176"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
7.&lt;span&gt; &lt;/span&gt;Compile the project and verify that the tIDE map file is being correctly processed by the content pipeline.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150301" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
8.&lt;span&gt; &lt;/span&gt;Access the code file&lt;strong&gt; Game1.cs&lt;/strong&gt; and add the following
&lt;strong&gt;using &lt;/strong&gt;clauses for the &lt;strong&gt;xTile &lt;/strong&gt;engine:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150302" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
9.&lt;span&gt; &lt;/span&gt;Add member variables for an &lt;strong&gt;xTile &lt;/strong&gt;map, display device and viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150303" alt="" width="593" height="209"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
10.&lt;span&gt; &lt;/span&gt;Within the &lt;strong&gt;Initialize()&lt;/strong&gt; method, instantiate the map display device, load the map resources and set a display viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150304" alt="" width="630" height="280"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
11.&lt;span&gt; &lt;/span&gt;Within the &lt;strong&gt;LoadContent()&lt;/strong&gt; method, load the map from the content pipeline:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150305" alt="" width="464" height="174"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
12.&lt;span&gt; &lt;/span&gt;Within the &lt;strong&gt;Update(GameTime gameTime)&lt;/strong&gt; method, update the map for tile animation and update the viewport for level scrolling:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150306" alt="" width="535" height="261"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
13.&lt;span&gt; &lt;/span&gt;Within the &lt;strong&gt;Draw(GameTime gameTime)&lt;/strong&gt; method, render the map visually using the display device and viewport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150307" alt="" width="465" height="188"&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
14.&lt;span&gt; &lt;/span&gt;Compile and run the &lt;strong&gt;xTileGame1&lt;/strong&gt; project.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=150309" alt="" width="816" height="636"&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note for Visual Studio Express Users&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;Solution folders are not supported in the Express edition of Visual Studio. In this case, you may place the assemblies in project folders or simply opt out from adding them as project items.&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Thu, 17 Jan 2013 09:48:07 GMT</pubDate><guid isPermaLink="false">Updated Wiki: xTile Engine Tutorial 20130117094807A</guid></item><item><title>New Comment on "Documentation"</title><link>http://tide.codeplex.com/documentation?&amp;ANCHOR#C26230</link><description>NOTE&amp;#58; Unsigned versions of the xTile assemblies may be marked as blocked by the operating system, preventing their use by the XNA content pipeline processor mechanism within Visual Studio.&amp;#10;&amp;#10;To unblock an assembly&amp;#58;&amp;#10;1. Right click the assembly DLL in File Explorer to access the file properties dialog.&amp;#10;2. Click the &amp;#34;Unblock&amp;#34; Button within the &amp;#34;General&amp;#34; tab. This is located at the bottom of the tab, right above the &amp;#34;OK&amp;#34;, &amp;#34;Apply&amp;#34; and &amp;#34;Cancel&amp;#34; buttons.&amp;#10;.</description><author>colinvella</author><pubDate>Thu, 17 Jan 2013 09:41:21 GMT</pubDate><guid isPermaLink="false">New Comment on "Documentation" 20130117094121A</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C26206</link><description>Why are you writing a tutorial that is NOT based on MS Visual c&amp;#35; Express&amp;#63; Express doesn&amp;#39;t support solution folders, thus the second step of this tutorial isn&amp;#39;t viable for some &amp;#40;most&amp;#63;&amp;#41; of your audience.</description><author>gladius2metal</author><pubDate>Tue, 15 Jan 2013 15:04:37 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20130115030437P</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C26203</link><description>Why are you writing a tutorial that is NOT based on MS Visual c&amp;#35; Express&amp;#63; Express doesn&amp;#39;t support solution folders&amp;#63;</description><author>gladius2metal</author><pubDate>Tue, 15 Jan 2013 14:46:01 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20130115024601P</guid></item><item><title>Updated Wiki: Home</title><link>http://tide.codeplex.com/wikipage?version=69</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;Project Description&lt;/h1&gt;
&lt;p&gt;Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games for Windows, Xbox 360 and Windows Phone 7 using Microsoft
&lt;a href="http://www.xna.com"&gt;XNA&lt;/a&gt;&amp;nbsp;3.1 and 4.0 technology.&amp;nbsp;This software is licensed under the
&lt;a href="http://www.opensource.org/licenses/ms-pl.html"&gt;Microsoft Public License (Ms-PL)&lt;/a&gt; open source agreement.&lt;/p&gt;
&lt;p&gt;&lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=189470" alt="Twitter" width="16" height="16" style="vertical-align:middle"&gt;&lt;/a&gt;&amp;nbsp;Follow
 tIDE and xTile on &lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;
Twitter&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href="http://twitter.com/share"&gt;Tweet&lt;/a&gt;&amp;nbsp;about this project&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="tIDE" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=130382" alt="tIDE"&gt; tIDE Tile Map Editor&lt;/h2&gt;
&lt;p&gt;tIDE is a fully-featured, .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XML-based map format, a custom binary format (&lt;em&gt;tbin&lt;/em&gt;),
&lt;a title="Tiled TMX" href="http://www.mapeditor.org/" target="_blank"&gt;Tiled TMX&lt;/a&gt;,
&lt;a title="Mappy FMP" href="http://tilemap.co.uk/mappy.php" target="_blank"&gt;Mappy FMP&lt;/a&gt; and
&lt;a title="Flixel" href="http://flixel.org/" target="_blank"&gt;Flixel&lt;/a&gt;. Additional formats may be included via the .NET-based plugin system within tIDE.&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE01_image"&gt;&lt;img title="Main window" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=170676" alt="Main window"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE02_image"&gt;&lt;img title="Tile sheet properties" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=147194" alt="Tile sheet properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE03_image"&gt;&lt;img title="Autotile definition" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=170678" alt="Autotile definition"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE04_image"&gt;&lt;img title="Map statistics" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=147196" alt="Map statistics"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE05_image"&gt;&lt;img title="Tile animation" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=170679" alt="Tile animation"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE06_image"&gt;&lt;img title="Custom properties" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=147198" alt="Custom properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intuitive user interface &lt;/li&gt;&lt;li&gt;Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
&lt;/li&gt;&lt;li&gt;Automatic tile transitioning (autotiles) &lt;/li&gt;&lt;li&gt;Animated tiles &lt;/li&gt;&lt;li&gt;Full-featured drawing toolbox to facilitate level design &lt;/li&gt;&lt;li&gt;Layer ordering and visibility &lt;/li&gt;&lt;li&gt;Support for an extensive range of display sizes to facilitate alignment when designing multi-layer maps
&lt;/li&gt;&lt;li&gt;Support for arbitrary tile sizes and multiple tile sheets &lt;/li&gt;&lt;li&gt;Brushes to facilitate reuse of common composite elements &lt;/li&gt;&lt;li&gt;Multiple file formats (currently tIDE, tBIN, Tiled TMX, Mappy FMP and Flixel formats)
&lt;/li&gt;&lt;li&gt;Full undo/redo capabilities &lt;/li&gt;&lt;li&gt;Support for custom properties at every level of the map structure &lt;/li&gt;&lt;li&gt;Full-screen editing mode &lt;/li&gt;&lt;li&gt;Zooming capabilities &lt;/li&gt;&lt;li&gt;Map structure navigation and manipulation via the Map Explorer panel &lt;/li&gt;&lt;li&gt;Intuitive tile picker &lt;/li&gt;&lt;li&gt;Auto-scrolling capabilities &lt;/li&gt;&lt;li&gt;Dockable editor components &lt;/li&gt;&lt;li&gt;Tile sheet auto-update feature to streamline content creation pipeline &lt;/li&gt;&lt;li&gt;Painless tile sheet rearrangement &lt;/li&gt;&lt;li&gt;Tile guides and layer viewing options &lt;/li&gt;&lt;li&gt;Statistics on dimensions and tile usage &lt;/li&gt;&lt;li&gt;Extensive potential for customisation via a plugin management system &lt;/li&gt;&lt;li&gt;Built-in help system &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="xTile" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=130215" alt="xTile"&gt;
&lt;strong&gt;xTile&lt;/strong&gt; Tile Rendering Engine&lt;/h2&gt;
&lt;p&gt;xTile is a multi-platform tile rendering engine component for XNA-based games.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=222031" alt="" width="600" height="377"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tutorial&lt;/strong&gt;&lt;br&gt;
An easy 14-step tutorial to get you started using the xTile rendering engine is available&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="/wikipage?title=xTile%20Engine%20Tutorial&amp;referringTitle=Home"&gt;XNA Game Studio 3.1 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=xTile%20Engine%20Tutorial%20for%20Game%20Studio%20%2f%20XNA%204.0&amp;referringTitle=Documentation"&gt;XNA Game Studio 4.0 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Available for &lt;img title="PC" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=130187" alt="PC"&gt;
&lt;strong&gt;PC&lt;/strong&gt;, &lt;img title="Xbox 360" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=130188" alt="Xbox 360"&gt;
&lt;strong&gt;Xbox 360&lt;/strong&gt;, &lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=214851" alt="Windows Phone 7" width="16" height="16"&gt;&amp;nbsp;&lt;strong&gt;Windows Phone 7&lt;/strong&gt; and
&lt;img title="Zune" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=130189" alt="Zune"&gt;
&lt;strong&gt;Zune&lt;/strong&gt;* &lt;/li&gt;&lt;li&gt;Parallax layer support &lt;/li&gt;&lt;li&gt;Tile animation &lt;/li&gt;&lt;li&gt;Custom property support at map, layer, tile sheet and tile level &lt;/li&gt;&lt;li&gt;XNA Content Pipeline Support for tIDE map files &lt;/li&gt;&lt;li&gt;Automatic validation and asset building of tile sheet image source dependencies in content pipeline
&lt;/li&gt;&lt;li&gt;Customisable XNA content processor &lt;/li&gt;&lt;li&gt;Map loading interface for multiple file formats &lt;/li&gt;&lt;li&gt;Native XML-based file format &lt;/li&gt;&lt;li&gt;Integration with &lt;img title="tIDE" src="http://i3.codeplex.com/download?ProjectName=tIDE&amp;DownloadId=130386" alt="tIDE"&gt;
&lt;strong&gt;tIDE&lt;/strong&gt; &lt;/li&gt;&lt;li&gt;Abstract display device to facilitate platform extensibility &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;* For Zune development, you need to use xTile v1.2.5 with XNA Game Studio 3.1&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=222836" alt="xTile demo running on Xbox 360" width="600" height="450" style="border:1px solid black"&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=tide&amp;DownloadId=269776" alt="xTile Demo running on Windows Phone 7" width="600" height="450" style="border:1px solid black"&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Thu, 19 Jul 2012 21:59:19 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120719095919P</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C24405</link><description>Can I ask how to resize the window&amp;#63; because after i compile and run it, I only saw half of the map.</description><author>duckiejune</author><pubDate>Tue, 17 Jul 2012 07:35:36 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20120717073536A</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C24332</link><description>i got this  Error&amp;#10;&amp;#10; Error&amp;#9;1&amp;#9;Error loading pipeline assembly &amp;#34;xTile.Pipeline, Version&amp;#61;2.0.4.0, Culture&amp;#61;neutral, PublicKeyToken&amp;#61;36a932edc483725e&amp;#34;.&amp;#9;xTileGame1&amp;#10;&amp;#10;&amp;#10;how to fix this one&amp;#63;</description><author>jokopato</author><pubDate>Tue, 10 Jul 2012 07:55:27 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20120710075527A</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C23301</link><description>Excellent aplication&amp;#33;&amp;#33; It worked perfectly&amp;#33;&amp;#10;&amp;#10;Now, how do I manage the tiles generated&amp;#63; I mean, create collisions, movile platforms, etc.&amp;#10;Do you have a tutorial about how handle those generated sprites&amp;#63;&amp;#10;&amp;#10;Thanks in advance&amp;#33;&amp;#33;</description><author>ArturoX</author><pubDate>Sat, 14 Apr 2012 19:57:29 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20120414075729P</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C22522</link><description>I just downloaded the latest version tIDE &amp;#40;xTile204.zip&amp;#41;. The problem is that when I try to import into Visual Studio 2010 &amp;#40;content of my game project&amp;#41;, I get this error &amp;#58; &amp;#10;&amp;#10;Error loading pipeline assembly &amp;#34;xTile.Pipeline, Version&amp;#61;2.0.4.0, Culture&amp;#61;neutral, PublicKeyToken&amp;#61;36a932edc483725e&amp;#34;.&amp;#10;&amp;#10;Is this some sort of bug or incompatibility&amp;#63; I&amp;#96;m using XNA 4.0 &amp;#40;Windows game 4.0&amp;#41;.</description><author>divined2004</author><pubDate>Thu, 09 Feb 2012 09:34:13 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20120209093413A</guid></item><item><title>New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"</title><link>http://tide.codeplex.com/wikipage?title=xTile Engine Tutorial for Game Studio / XNA 4.0&amp;ANCHOR#C21465</link><description>Hello all, &amp;#10;&amp;#10;After going to every step outlined above, i am getting this error&amp;#10;&amp;#10;Error&amp;#9;1&amp;#9;Error loading pipeline assembly &amp;#34;xTile.Pipeline, Version&amp;#61;2.0.4.0, Culture&amp;#61;neutral, PublicKeyToken&amp;#61;36a932edc483725e&amp;#34;.&amp;#9;xTileGame1&amp;#10;&amp;#10;Has anyone ever come across this before&amp;#63; i think this is coming from STEP.6 as i downloaded the tIDE application built my image saved the file and added it to my project, i am not sure if what i have done is correct if anyone can help me out i would be grateful, Thanks</description><author>Jay_Gaming</author><pubDate>Tue, 08 Nov 2011 20:40:36 GMT</pubDate><guid isPermaLink="false">New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0" 20111108084036P</guid></item><item><title>Updated Wiki: Home</title><link>http://tide.codeplex.com/wikipage?version=68</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;Project Description&lt;/h1&gt;
&lt;p&gt;Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games for Windows, Xbox 360 and Windows Phone 7 using Microsoft
&lt;a href="http://www.xna.com"&gt;XNA&lt;/a&gt;&amp;nbsp;3.1 and 4.0 technology.&amp;nbsp;This software is licensed under the
&lt;a href="http://www.opensource.org/licenses/ms-pl.html"&gt;Microsoft Public License (Ms-PL)&lt;/a&gt; open source agreement.&lt;/p&gt;
&lt;p&gt;&lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=189470" alt="Twitter" width="16" height="16" style="vertical-align:middle"&gt;&lt;/a&gt;&amp;nbsp;Follow
 tIDE and xTile on &lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;
Twitter&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href="http://twitter.com/share"&gt;Tweet&lt;/a&gt;&amp;nbsp;about this project&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130382" alt="tIDE"&gt; tIDE Tile Map Editor&lt;/h2&gt;
&lt;p&gt;tIDE is a fully-featured, .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XML-based map format, a custom binary format (&lt;em&gt;tbin&lt;/em&gt;),
&lt;a title="Tiled TMX" href="http://www.mapeditor.org/" target="_blank"&gt;Tiled TMX&lt;/a&gt;,
&lt;a title="Mappy FMP" href="http://tilemap.co.uk/mappy.php" target="_blank"&gt;Mappy FMP&lt;/a&gt; and
&lt;a title="Flixel" href="http://flixel.org/" target="_blank"&gt;Flixel&lt;/a&gt;. Additional formats may be included via the .NET-based plugin system within tIDE.&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE01_image"&gt;&lt;img title="Main window" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170676" alt="Main window"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE02_image"&gt;&lt;img title="Tile sheet properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147194" alt="Tile sheet properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE03_image"&gt;&lt;img title="Autotile definition" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170678" alt="Autotile definition"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE04_image"&gt;&lt;img title="Map statistics" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147196" alt="Map statistics"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE05_image"&gt;&lt;img title="Tile animation" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170679" alt="Tile animation"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE06_image"&gt;&lt;img title="Custom properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147198" alt="Custom properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intuitive user interface &lt;/li&gt;&lt;li&gt;Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
&lt;/li&gt;&lt;li&gt;Automatic tile transitioning (autotiles) &lt;/li&gt;&lt;li&gt;Animated tiles &lt;/li&gt;&lt;li&gt;Full-featured drawing toolbox to facilitate level design &lt;/li&gt;&lt;li&gt;Layer ordering and visibility &lt;/li&gt;&lt;li&gt;Support for an extensive range of display sizes to facilitate alignment when designing multi-layer maps
&lt;/li&gt;&lt;li&gt;Support for arbitrary tile sizes and multiple tile sheets &lt;/li&gt;&lt;li&gt;Brushes to facilitate reuse of common composite elements &lt;/li&gt;&lt;li&gt;Multiple file formats (currently tIDE, tBIN, Tiled TMX, Mappy FMP and Flixel formats)
&lt;/li&gt;&lt;li&gt;Full undo/redo capabilities &lt;/li&gt;&lt;li&gt;Support for custom properties at every level of the map structure &lt;/li&gt;&lt;li&gt;Full-screen editing mode &lt;/li&gt;&lt;li&gt;Zooming capabilities &lt;/li&gt;&lt;li&gt;Map structure navigation and manipulation via the Map Explorer panel &lt;/li&gt;&lt;li&gt;Intuitive tile picker &lt;/li&gt;&lt;li&gt;Auto-scrolling capabilities &lt;/li&gt;&lt;li&gt;Dockable editor components &lt;/li&gt;&lt;li&gt;Tile sheet auto-update feature to streamline content creation pipeline &lt;/li&gt;&lt;li&gt;Painless tile sheet rearrangement &lt;/li&gt;&lt;li&gt;Tile guides and layer viewing options &lt;/li&gt;&lt;li&gt;Statistics on dimensions and tile usage &lt;/li&gt;&lt;li&gt;Extensive potential for customisation via a plugin management system &lt;/li&gt;&lt;li&gt;Built-in help system &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="xTile" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130215" alt="xTile"&gt;
&lt;strong&gt;xTile&lt;/strong&gt; Tile Rendering Engine&lt;/h2&gt;
&lt;p&gt;xTile is a multi-platform tile rendering engine component for XNA-based games.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222031" alt="" width="600" height="377"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tutorial&lt;/strong&gt;&lt;br&gt;
An easy 14-step tutorial to get you started using the xTile rendering engine is available&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="/wikipage?title=xTile%20Engine%20Tutorial&amp;referringTitle=Home"&gt;XNA Game Studio 3.1 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=xTile%20Engine%20Tutorial%20for%20Game%20Studio%20%2f%20XNA%204.0&amp;referringTitle=Documentation"&gt;XNA Game Studio 4.0 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Available for &lt;img title="PC" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130187" alt="PC"&gt;
&lt;strong&gt;PC&lt;/strong&gt;, &lt;img title="Xbox 360" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130188" alt="Xbox 360"&gt;
&lt;strong&gt;Xbox 360&lt;/strong&gt;, &lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=214851" alt="Windows Phone 7" width="16" height="16"&gt;&amp;nbsp;&lt;strong&gt;Windows Phone 7&lt;/strong&gt; and
&lt;img title="Zune" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130189" alt="Zune"&gt;
&lt;strong&gt;Zune&lt;/strong&gt;* &lt;/li&gt;&lt;li&gt;Parallax layer support &lt;/li&gt;&lt;li&gt;Tile animation &lt;/li&gt;&lt;li&gt;Custom property support at map, layer, tile sheet and tile level &lt;/li&gt;&lt;li&gt;XNA Content Pipeline Support for tIDE map files &lt;/li&gt;&lt;li&gt;Automatic validation and asset building of tile sheet image source dependencies in content pipeline
&lt;/li&gt;&lt;li&gt;Customisable XNA content processor &lt;/li&gt;&lt;li&gt;Map loading interface for multiple file formats &lt;/li&gt;&lt;li&gt;Native XML-based file format &lt;/li&gt;&lt;li&gt;Integration with &lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130386" alt="tIDE"&gt;
&lt;strong&gt;tIDE&lt;/strong&gt; &lt;/li&gt;&lt;li&gt;Abstract display device to facilitate platform extensibility &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;* For Zune development, you need to use xTile v1.2.5 with XNA Game Studio 3.1&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222836" alt="xTile demo running on Xbox 360" width="600" height="450" style="border:1px solid black"&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=269776" alt="xTile Demo running on Windows Phone 7" width="600" height="450" style="border:1px solid black"&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Tue, 30 Aug 2011 19:36:28 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110830073628P</guid></item><item><title>Updated Wiki: Home</title><link>http://tide.codeplex.com/wikipage?version=67</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;Project Description&lt;/h1&gt;
&lt;p&gt;Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games using Microsoft
&lt;a href="http://www.xna.com"&gt;XNA&lt;/a&gt;&amp;nbsp;3.1 and 4.0 technology.&amp;nbsp;This software is licensed under the
&lt;a href="http://www.opensource.org/licenses/ms-pl.html"&gt;Microsoft Public License (Ms-PL)&lt;/a&gt; open source agreement.&lt;/p&gt;
&lt;p&gt;&lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=189470" alt="Twitter" width="16" height="16" style="vertical-align:middle"&gt;&lt;/a&gt;&amp;nbsp;Follow
 tIDE and xTile on &lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;
Twitter&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href="http://twitter.com/share"&gt;Tweet&lt;/a&gt;&amp;nbsp;about this project&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130382" alt="tIDE"&gt; tIDE Tile Map Editor&lt;/h2&gt;
&lt;p&gt;tIDE is a fully-featured, .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XML-based map format, a custom binary format (&lt;em&gt;tbin&lt;/em&gt;),
&lt;a title="Tiled TMX" href="http://www.mapeditor.org/" target="_blank"&gt;Tiled TMX&lt;/a&gt;,
&lt;a title="Mappy FMP" href="http://tilemap.co.uk/mappy.php" target="_blank"&gt;Mappy FMP&lt;/a&gt; and
&lt;a title="Flixel" href="http://flixel.org/" target="_blank"&gt;Flixel&lt;/a&gt;. Additional formats may be included via the .NET-based plugin system within tIDE.&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE01_image"&gt;&lt;img title="Main window" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170676" alt="Main window"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE02_image"&gt;&lt;img title="Tile sheet properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147194" alt="Tile sheet properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE03_image"&gt;&lt;img title="Autotile definition" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170678" alt="Autotile definition"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE04_image"&gt;&lt;img title="Map statistics" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147196" alt="Map statistics"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE05_image"&gt;&lt;img title="Tile animation" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170679" alt="Tile animation"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE06_image"&gt;&lt;img title="Custom properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147198" alt="Custom properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intuitive user interface &lt;/li&gt;&lt;li&gt;Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
&lt;/li&gt;&lt;li&gt;Automatic tile transitioning (autotiles) &lt;/li&gt;&lt;li&gt;Animated tiles &lt;/li&gt;&lt;li&gt;Full-featured drawing toolbox to facilitate level design &lt;/li&gt;&lt;li&gt;Layer ordering and visibility &lt;/li&gt;&lt;li&gt;Support for an extensive range of display sizes to facilitate alignment when designing multi-layer maps
&lt;/li&gt;&lt;li&gt;Support for arbitrary tile sizes and multiple tile sheets &lt;/li&gt;&lt;li&gt;Brushes to facilitate reuse of common composite elements &lt;/li&gt;&lt;li&gt;Multiple file formats (currently tIDE, tBIN, Tiled TMX, Mappy FMP and Flixel formats)
&lt;/li&gt;&lt;li&gt;Full undo/redo capabilities &lt;/li&gt;&lt;li&gt;Support for custom properties at every level of the map structure &lt;/li&gt;&lt;li&gt;Full-screen editing mode &lt;/li&gt;&lt;li&gt;Zooming capabilities &lt;/li&gt;&lt;li&gt;Map structure navigation and manipulation via the Map Explorer panel &lt;/li&gt;&lt;li&gt;Intuitive tile picker &lt;/li&gt;&lt;li&gt;Auto-scrolling capabilities &lt;/li&gt;&lt;li&gt;Dockable editor components &lt;/li&gt;&lt;li&gt;Tile sheet auto-update feature to streamline content creation pipeline &lt;/li&gt;&lt;li&gt;Painless tile sheet rearrangement &lt;/li&gt;&lt;li&gt;Tile guides and layer viewing options &lt;/li&gt;&lt;li&gt;Statistics on dimensions and tile usage &lt;/li&gt;&lt;li&gt;Extensive potential for customisation via a plugin management system &lt;/li&gt;&lt;li&gt;Built-in help system &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="xTile" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130215" alt="xTile"&gt;
&lt;strong&gt;xTile&lt;/strong&gt; Tile Rendering Engine&lt;/h2&gt;
&lt;p&gt;xTile is a multi-platform tile rendering engine component for XNA-based games.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222031" alt="" width="600" height="377"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tutorial&lt;/strong&gt;&lt;br&gt;
An easy 14-step tutorial to get you started using the xTile rendering engine is available&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="/wikipage?title=xTile%20Engine%20Tutorial&amp;referringTitle=Home"&gt;XNA Game Studio 3.1 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=xTile%20Engine%20Tutorial%20for%20Game%20Studio%20%2f%20XNA%204.0&amp;referringTitle=Documentation"&gt;XNA Game Studio 4.0 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Available for &lt;img title="PC" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130187" alt="PC"&gt;
&lt;strong&gt;PC&lt;/strong&gt;, &lt;img title="Xbox 360" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130188" alt="Xbox 360"&gt;
&lt;strong&gt;Xbox 360&lt;/strong&gt;, &lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=214851" alt="Windows Phone 7" width="16" height="16"&gt;&amp;nbsp;&lt;strong&gt;Windows Phone 7&lt;/strong&gt; and
&lt;img title="Zune" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130189" alt="Zune"&gt;
&lt;strong&gt;Zune&lt;/strong&gt;* &lt;/li&gt;&lt;li&gt;Parallax layer support &lt;/li&gt;&lt;li&gt;Tile animation &lt;/li&gt;&lt;li&gt;Custom property support at map, layer, tile sheet and tile level &lt;/li&gt;&lt;li&gt;XNA Content Pipeline Support for tIDE map files &lt;/li&gt;&lt;li&gt;Automatic validation and asset building of tile sheet image source dependencies in content pipeline
&lt;/li&gt;&lt;li&gt;Customisable XNA content processor &lt;/li&gt;&lt;li&gt;Map loading interface for multiple file formats &lt;/li&gt;&lt;li&gt;Native XML-based file format &lt;/li&gt;&lt;li&gt;Integration with &lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130386" alt="tIDE"&gt;
&lt;strong&gt;tIDE&lt;/strong&gt; &lt;/li&gt;&lt;li&gt;Abstract display device to facilitate platform extensibility &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;* For Zune development, you need to use xTile v1.2.5 with XNA Game Studio 3.1&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222836" alt="xTile demo running on Xbox 360" width="600" height="450" style="border:1px solid black"&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=269776" alt="xTile Demo running on Windows Phone 7" width="600" height="450" style="border:1px solid black"&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Sat, 13 Aug 2011 21:02:42 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110813090242P</guid></item><item><title>Updated Wiki: Home</title><link>http://tide.codeplex.com/wikipage?version=66</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;Project Description&lt;/h1&gt;
&lt;p&gt;Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games using Microsoft
&lt;a href="http://www.xna.com"&gt;XNA&lt;/a&gt;&amp;nbsp;3.1 and 4.0 technology.&amp;nbsp;This software is licensed under the
&lt;a href="http://www.opensource.org/licenses/ms-pl.html"&gt;Microsoft Public License (Ms-PL)&lt;/a&gt; open source agreement.&lt;/p&gt;
&lt;p&gt;&lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=189470" alt="Twitter" width="16" height="16" style="vertical-align:middle"&gt;&lt;/a&gt;&amp;nbsp;Follow
 tIDE and xTile on &lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;
Twitter&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href="http://twitter.com/share"&gt;Tweet&lt;/a&gt;&amp;nbsp;about this project&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130382" alt="tIDE"&gt; tIDE Tile Map Editor&lt;/h2&gt;
&lt;p&gt;tIDE is a fully-featured, .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XML-based map format, a custom binary format (&lt;em&gt;tbin&lt;/em&gt;),
&lt;a title="Tiled TMX" href="http://www.mapeditor.org/" target="_blank"&gt;Tiled TMX&lt;/a&gt;,
&lt;a title="Mappy FMP" href="http://tilemap.co.uk/mappy.php" target="_blank"&gt;Mappy FMP&lt;/a&gt; and
&lt;a title="Flixel" href="http://flixel.org/" target="_blank"&gt;Flixel&lt;/a&gt;. Additional formats may be included via the .NET-based plugin system within tIDE.&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE01_image"&gt;&lt;img title="Main window" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170676" alt="Main window"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE02_image"&gt;&lt;img title="Tile sheet properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147194" alt="Tile sheet properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE03_image"&gt;&lt;img title="Autotile definition" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170678" alt="Autotile definition"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE04_image"&gt;&lt;img title="Map statistics" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147196" alt="Map statistics"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE05_image"&gt;&lt;img title="Tile animation" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170679" alt="Tile animation"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE06_image"&gt;&lt;img title="Custom properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147198" alt="Custom properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intuitive user interface &lt;/li&gt;&lt;li&gt;Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
&lt;/li&gt;&lt;li&gt;Automatic tile transitioning (autotiles) &lt;/li&gt;&lt;li&gt;Animated tiles &lt;/li&gt;&lt;li&gt;Full-featured drawing toolbox to facilitate level design &lt;/li&gt;&lt;li&gt;Layer ordering and visibility &lt;/li&gt;&lt;li&gt;Support for an extensive range of display sizes to facilitate alignment when designing multi-layer maps
&lt;/li&gt;&lt;li&gt;Support for arbitrary tile sizes and multiple tile sheets &lt;/li&gt;&lt;li&gt;Brushes to facilitate reuse of common composite elements &lt;/li&gt;&lt;li&gt;Multiple file formats (currently tIDE, tBIN, Tiled TMX, Mappy FMP and Flixel formats)
&lt;/li&gt;&lt;li&gt;Full undo/redo capabilities &lt;/li&gt;&lt;li&gt;Support for custom properties at every level of the map structure &lt;/li&gt;&lt;li&gt;Full-screen editing mode &lt;/li&gt;&lt;li&gt;Zooming capabilities &lt;/li&gt;&lt;li&gt;Map structure navigation and manipulation via the Map Explorer panel &lt;/li&gt;&lt;li&gt;Intuitive tile picker &lt;/li&gt;&lt;li&gt;Auto-scrolling capabilities &lt;/li&gt;&lt;li&gt;Dockable editor components &lt;/li&gt;&lt;li&gt;Tile sheet auto-update feature to streamline content creation pipeline &lt;/li&gt;&lt;li&gt;Painless tile sheet rearrangement &lt;/li&gt;&lt;li&gt;Tile guides and layer viewing options &lt;/li&gt;&lt;li&gt;Statistics on dimensions and tile usage &lt;/li&gt;&lt;li&gt;Extensive potential for customisation via a plugin management system &lt;/li&gt;&lt;li&gt;Built-in help system &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="xTile" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130215" alt="xTile"&gt;
&lt;strong&gt;xTile&lt;/strong&gt; Tile Rendering Engine&lt;/h2&gt;
&lt;p&gt;xTile is a multi-platform tile rendering engine component for XNA-based games.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222031" alt="" width="600" height="377"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tutorial&lt;/strong&gt;&lt;br&gt;
An easy 14-step tutorial to get you started using the xTile rendering engine is available&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="/wikipage?title=xTile%20Engine%20Tutorial&amp;referringTitle=Home"&gt;XNA Game Studio 3.1 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=xTile%20Engine%20Tutorial%20for%20Game%20Studio%20%2f%20XNA%204.0&amp;referringTitle=Documentation"&gt;XNA Game Studio 4.0 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Available for &lt;img title="PC" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130187" alt="PC"&gt;
&lt;strong&gt;PC&lt;/strong&gt;, &lt;img title="Xbox 360" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130188" alt="Xbox 360"&gt;
&lt;strong&gt;Xbox 360&lt;/strong&gt;, &lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=214851" alt="Windows Phone 7" width="16" height="16"&gt;&amp;nbsp;&lt;strong&gt;Windows Phone 7&lt;/strong&gt; and
&lt;img title="Zune" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130189" alt="Zune"&gt;
&lt;strong&gt;Zune&lt;/strong&gt;* &lt;/li&gt;&lt;li&gt;Parallax layer support &lt;/li&gt;&lt;li&gt;Tile animation &lt;/li&gt;&lt;li&gt;Custom property support at map, layer, tile sheet and tile level &lt;/li&gt;&lt;li&gt;XNA Content Pipeline Support for tIDE map files &lt;/li&gt;&lt;li&gt;Automatic validation and asset building of tile sheet image source dependencies in content pipeline
&lt;/li&gt;&lt;li&gt;Customisable XNA content processor &lt;/li&gt;&lt;li&gt;Map loading interface for multiple file formats &lt;/li&gt;&lt;li&gt;Native XML-based file format &lt;/li&gt;&lt;li&gt;Integration with &lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130386" alt="tIDE"&gt;
&lt;strong&gt;tIDE&lt;/strong&gt; &lt;/li&gt;&lt;li&gt;Abstract display device to facilitate platform extensibility &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;* For Zune development, you need to use xTile v1.2.5 with XNA Game Studio 3.1&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222836" alt="" width="600" height="450"&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Sat, 13 Aug 2011 15:02:08 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110813030208P</guid></item><item><title>Updated Wiki: Home</title><link>http://tide.codeplex.com/wikipage?version=65</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;Project Description&lt;/h1&gt;
&lt;p&gt;Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games using Microsoft
&lt;a href="http://www.xna.com"&gt;XNA&lt;/a&gt;&amp;nbsp;3.1 and 4.0 technology.&amp;nbsp;This software is licensed under the
&lt;a href="http://www.opensource.org/licenses/ms-pl.html"&gt;Microsoft Public License (Ms-PL)&lt;/a&gt; open source agreement.&lt;/p&gt;
&lt;p&gt;&lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=189470" alt="Twitter" width="16" height="16" style="vertical-align:middle"&gt;&lt;/a&gt;&amp;nbsp;Follow
 tIDE and xTile on &lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;
Twitter&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href="http://twitter.com/share"&gt;Tweet&lt;/a&gt;&amp;nbsp;about this project&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130382" alt="tIDE"&gt; tIDE Tile Map Editor&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;tIDE is a fully-featured, .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XML-based map format, a custom binary format (&lt;em&gt;tbin&lt;/em&gt;),
&lt;a title="Tiled TMX" href="http://www.mapeditor.org/" target="_blank"&gt;Tiled TMX&lt;/a&gt;,
&lt;a title="Mappy FMP" href="http://tilemap.co.uk/mappy.php" target="_blank"&gt;Mappy FMP&lt;/a&gt; and
&lt;a title="Flixel" href="http://flixel.org/" target="_blank"&gt;Flixel&lt;/a&gt;. Additional formats may be included via the .NET-based plugin system within tIDE.&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE01_image"&gt;&lt;img title="Main window" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170676" alt="Main window"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE02_image"&gt;&lt;img title="Tile sheet properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147194" alt="Tile sheet properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE03_image"&gt;&lt;img title="Autotile definition" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170678" alt="Autotile definition"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE04_image"&gt;&lt;img title="Map statistics" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147196" alt="Map statistics"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE05_image"&gt;&lt;img title="Tile animation" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170679" alt="Tile animation"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE06_image"&gt;&lt;img title="Custom properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147198" alt="Custom properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intuitive user interface &lt;/li&gt;&lt;li&gt;Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
&lt;/li&gt;&lt;li&gt;Automatic tile transitioning (autotiles) &lt;/li&gt;&lt;li&gt;Animated tiles &lt;/li&gt;&lt;li&gt;Full-featured drawing toolbox to facilitate level design &lt;/li&gt;&lt;li&gt;Layer ordering and visibility &lt;/li&gt;&lt;li&gt;Support for an extensive range of display sizes to facilitate alignment when designing multi-layer maps
&lt;/li&gt;&lt;li&gt;Support for arbitrary tile sizes and multiple tile sheets &lt;/li&gt;&lt;li&gt;Brushes to facilitate reuse of common composite elements &lt;/li&gt;&lt;li&gt;Multiple file formats (currently tIDE, tBIN, Tiled TMX, Mappy FMP and Flixel formats)
&lt;/li&gt;&lt;li&gt;Full undo/redo capabilities &lt;/li&gt;&lt;li&gt;Support for custom properties at every level of the map structure &lt;/li&gt;&lt;li&gt;Full-screen editing mode &lt;/li&gt;&lt;li&gt;Zooming capabilities &lt;/li&gt;&lt;li&gt;Map structure navigation and manipulation via the Map Explorer panel &lt;/li&gt;&lt;li&gt;Intuitive tile picker &lt;/li&gt;&lt;li&gt;Auto-scrolling capabilities &lt;/li&gt;&lt;li&gt;Dockable editor components &lt;/li&gt;&lt;li&gt;Tile sheet auto-update feature to streamline content creation pipeline &lt;/li&gt;&lt;li&gt;Painless tile sheet rearrangement &lt;/li&gt;&lt;li&gt;Tile guides and layer viewing options &lt;/li&gt;&lt;li&gt;Statistics on dimensions and tile usage &lt;/li&gt;&lt;li&gt;Extensive potential for customisation via a plugin management system &lt;/li&gt;&lt;li&gt;Built-in help system &lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;img title="xTile" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130215" alt="xTile"&gt;
&lt;strong&gt;xTile&lt;/strong&gt; Tile Rendering Engine&lt;/h2&gt;
&lt;p&gt;xTile is a multi-platform tile rendering engine component for XNA-based games.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222031" alt="" width="600" height="377"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tutorial&lt;/strong&gt;&lt;br&gt;
An easy 14-step tutorial to get you started using the xTile rendering engine is available&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="/wikipage?title=xTile%20Engine%20Tutorial&amp;referringTitle=Home"&gt;XNA Game Studio 3.1 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=xTile%20Engine%20Tutorial%20for%20Game%20Studio%20%2f%20XNA%204.0&amp;referringTitle=Documentation"&gt;XNA Game Studio 4.0 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Available for &lt;img title="PC" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130187" alt="PC"&gt;
&lt;strong&gt;PC&lt;/strong&gt;, &lt;img title="Xbox 360" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130188" alt="Xbox 360"&gt;
&lt;strong&gt;Xbox 360&lt;/strong&gt;, &lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=214851" alt="Windows Phone 7" width="16" height="16"&gt;&amp;nbsp;&lt;strong&gt;Windows Phone 7&lt;/strong&gt; and
&lt;img title="Zune" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130189" alt="Zune"&gt;
&lt;strong&gt;Zune&lt;/strong&gt;* &lt;/li&gt;&lt;li&gt;Parallax layer support &lt;/li&gt;&lt;li&gt;Tile animation &lt;/li&gt;&lt;li&gt;Custom property support at map, layer, tile sheet and tile level &lt;/li&gt;&lt;li&gt;XNA Content Pipeline Support for tIDE map files &lt;/li&gt;&lt;li&gt;Automatic validation and asset building of tile sheet image source dependencies in content pipeline
&lt;/li&gt;&lt;li&gt;Customisable XNA content processor &lt;/li&gt;&lt;li&gt;Map loading interface for multiple file formats &lt;/li&gt;&lt;li&gt;Native XML-based file format &lt;/li&gt;&lt;li&gt;Integration with &lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130386" alt="tIDE"&gt;
&lt;strong&gt;tIDE&lt;/strong&gt; &lt;/li&gt;&lt;li&gt;Abstract display device to facilitate platform extensibility &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;* For Zune development, you need to use xTile v1.2.5 with XNA Game Studio 3.1&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222836" alt="" width="600" height="450"&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Sat, 13 Aug 2011 15:00:35 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110813030035P</guid></item><item><title>Updated Wiki: Home</title><link>http://tide.codeplex.com/wikipage?version=64</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;Project Description&lt;/h1&gt;
&lt;p&gt;Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games using Microsoft
&lt;a href="http://www.xna.com"&gt;XNA&lt;/a&gt;&amp;nbsp;3.1 and 4.0 technology.&amp;nbsp;This software is licensed under the
&lt;a href="http://www.opensource.org/licenses/ms-pl.html"&gt;Microsoft Public License (Ms-PL)&lt;/a&gt; open source agreement.&lt;/p&gt;
&lt;p&gt;Follow tIDE and xTile on &lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;
Twitter&lt;/a&gt;&amp;nbsp;&lt;a title="Follow tIDE and xTile on Twitter" href="https://twitter.com/#!/tIDExTile" target="_blank"&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=189470" alt="" width="16" height="16" style="vertical-align:middle"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://twitter.com/share"&gt;Tweet&lt;/a&gt;&amp;nbsp;about this project&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130382" alt="tIDE"&gt; tIDE Tile Map Editor&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;tIDE is a fully-featured, .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XML-based map format, a custom binary format (&lt;em&gt;tbin&lt;/em&gt;),
&lt;a title="Tiled TMX" href="http://www.mapeditor.org/" target="_blank"&gt;Tiled TMX&lt;/a&gt;,
&lt;a title="Mappy FMP" href="http://tilemap.co.uk/mappy.php" target="_blank"&gt;Mappy FMP&lt;/a&gt; and
&lt;a title="Flixel" href="http://flixel.org/" target="_blank"&gt;Flixel&lt;/a&gt;. Additional formats may be included via the .NET-based plugin system within tIDE.&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE01_image"&gt;&lt;img title="Main window" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170676" alt="Main window"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE02_image"&gt;&lt;img title="Tile sheet properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147194" alt="Tile sheet properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE03_image"&gt;&lt;img title="Autotile definition" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170678" alt="Autotile definition"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE04_image"&gt;&lt;img title="Map statistics" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147196" alt="Map statistics"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE05_image"&gt;&lt;img title="Tile animation" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=170679" alt="Tile animation"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=tIDE06_image"&gt;&lt;img title="Custom properties" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=147198" alt="Custom properties"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intuitive user interface &lt;/li&gt;&lt;li&gt;Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
&lt;/li&gt;&lt;li&gt;Automatic tile transitioning (autotiles) &lt;/li&gt;&lt;li&gt;Animated tiles &lt;/li&gt;&lt;li&gt;Full-featured drawing toolbox to facilitate level design &lt;/li&gt;&lt;li&gt;Layer ordering and visibility &lt;/li&gt;&lt;li&gt;Support for an extensive range of display sizes to facilitate alignment when designing multi-layer maps
&lt;/li&gt;&lt;li&gt;Support for arbitrary tile sizes and multiple tile sheets &lt;/li&gt;&lt;li&gt;Brushes to facilitate reuse of common composite elements &lt;/li&gt;&lt;li&gt;Multiple file formats (currently tIDE, tBIN, Tiled TMX, Mappy FMP and Flixel formats)
&lt;/li&gt;&lt;li&gt;Full undo/redo capabilities &lt;/li&gt;&lt;li&gt;Support for custom properties at every level of the map structure &lt;/li&gt;&lt;li&gt;Full-screen editing mode &lt;/li&gt;&lt;li&gt;Zooming capabilities &lt;/li&gt;&lt;li&gt;Map structure navigation and manipulation via the Map Explorer panel &lt;/li&gt;&lt;li&gt;Intuitive tile picker &lt;/li&gt;&lt;li&gt;Auto-scrolling capabilities &lt;/li&gt;&lt;li&gt;Dockable editor components &lt;/li&gt;&lt;li&gt;Tile sheet auto-update feature to streamline content creation pipeline &lt;/li&gt;&lt;li&gt;Painless tile sheet rearrangement &lt;/li&gt;&lt;li&gt;Tile guides and layer viewing options &lt;/li&gt;&lt;li&gt;Statistics on dimensions and tile usage &lt;/li&gt;&lt;li&gt;Extensive potential for customisation via a plugin management system &lt;/li&gt;&lt;li&gt;Built-in help system &lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;img title="xTile" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130215" alt="xTile"&gt;
&lt;strong&gt;xTile&lt;/strong&gt; Tile Rendering Engine&lt;/h2&gt;
&lt;p&gt;xTile is a multi-platform tile rendering engine component for XNA-based games.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222031" alt="" width="600" height="377"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tutorial&lt;/strong&gt;&lt;br&gt;
An easy 14-step tutorial to get you started using the xTile rendering engine is available&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="/wikipage?title=xTile%20Engine%20Tutorial&amp;referringTitle=Home"&gt;XNA Game Studio 3.1 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a href="http://tide.codeplex.com/wikipage?title=xTile%20Engine%20Tutorial%20for%20Game%20Studio%20%2f%20XNA%204.0&amp;referringTitle=Documentation"&gt;XNA Game Studio 4.0 Tutorial&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;
&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Available for &lt;img title="PC" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130187" alt="PC"&gt;
&lt;strong&gt;PC&lt;/strong&gt;, &lt;img title="Xbox 360" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130188" alt="Xbox 360"&gt;
&lt;strong&gt;Xbox 360&lt;/strong&gt;, &lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=214851" alt="Windows Phone 7" width="16" height="16"&gt;&amp;nbsp;&lt;strong&gt;Windows Phone 7&lt;/strong&gt; and
&lt;img title="Zune" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130189" alt="Zune"&gt;
&lt;strong&gt;Zune&lt;/strong&gt;* &lt;/li&gt;&lt;li&gt;Parallax layer support &lt;/li&gt;&lt;li&gt;Tile animation &lt;/li&gt;&lt;li&gt;Custom property support at map, layer, tile sheet and tile level &lt;/li&gt;&lt;li&gt;XNA Content Pipeline Support for tIDE map files &lt;/li&gt;&lt;li&gt;Automatic validation and asset building of tile sheet image source dependencies in content pipeline
&lt;/li&gt;&lt;li&gt;Customisable XNA content processor &lt;/li&gt;&lt;li&gt;Map loading interface for multiple file formats &lt;/li&gt;&lt;li&gt;Native XML-based file format &lt;/li&gt;&lt;li&gt;Integration with &lt;img title="tIDE" src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tIDE&amp;DownloadId=130386" alt="tIDE"&gt;
&lt;strong&gt;tIDE&lt;/strong&gt; &lt;/li&gt;&lt;li&gt;Abstract display device to facilitate platform extensibility &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;* For Zune development, you need to use xTile v1.2.5 with XNA Game Studio 3.1&lt;/p&gt;
&lt;p&gt;&lt;img src="http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=tide&amp;DownloadId=222836" alt="" width="600" height="450"&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>colinvella</author><pubDate>Sat, 13 Aug 2011 14:58:56 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110813025856P</guid></item></channel></rss>