Basic question about the tIDE tutorial.

May 26, 2011 at 9:20 AM

Hello world.  So I'm following this tutorial:

(by the way, I lack the ability to add SOlution Folders as I only have 2010 Visual Studio Express, but I'll ask about that another time)

Number 6 states the following:

"Ensure that the map file's Content Importer and Content Processor properties are set respectively to tIDE Map Importer and tIDE Map Processor"

And I don't know how to add the tIDE items to the list of Content Processors and Importers.  I check their lists and get a series of XNA framework items.  Anyone know how to add the tIDE items to those lists?  Thanks for reading.

May 26, 2011 at 12:43 PM

Make sure you're referencing the pipeline assembly (xTile.Pipeline.dll) from the Content project, not the main game project.

As for solution folders, I don't think you strictly need them, but I would suggest at least creating the underlying directories within the solution and project folders. It's really a matter of organisation. I like to add external assemblies as project or solution items so I can include them in source control.

May 27, 2011 at 9:35 AM

But xTile.Pipeline.dll is referenced from the Content project; xTile.dll is the one in the main game project.  I can provide an image as proof, or any code should need be.

May 27, 2011 at 9:02 PM

That was my stock response :)

It could be due to some other factor of course.. have you tried going through the tutorial again with a new project?

May 28, 2011 at 10:01 AM
Edited May 28, 2011 at 10:03 AM

I fired up a new project and the same thing happened.  Maybe I didn't install it properly.

I continued with the tutorial anyway, and when I got to the last step (compile and run it), and unhandled exception error is generated - file not found.  I didn't think I'd have that problem.

I might be mistaken when I said I didn't have xTile.Pipeline.dll in the main project; because I can't have a solution folder, I just made a folder in the main game project for the actual xTile.dll and xTile.Pipeline files (this was a workaround for steps 2 and 3 in the tutorial).

Jun 12, 2011 at 3:54 AM

Hey guys,


I am having the same issue.   tIDE Map Importer and tIDE Map Processor not available options in VS2010.  Any and all guidance regarding this is highly appreciated.


Windows 7 Enterprise

Visual Studio 2010 Ultimate

Game Studio 4.0

Jun 13, 2011 at 9:13 PM

Seeing that this seems to be a common problem, I'm thinking it might be a good idea to set up a downloadable solution to use as a template.

Jul 2, 2011 at 6:05 PM

I am getting this problem too, checked, double checked, triple checked the references.  Tried locating the dlls in various different locations (using Express so cant use Solution folders)

I have:

Microsoft Visual Studio 2010Version WPDTRTMRel - 30319.174Microsoft .NET FrameworkVersion 4.0.30319 RTMRel
Installed Version: PD Express
Microsoft Visual C# 2010   02053-169-2504541-70811Microsoft Visual C# 2010
Microsoft Windows Phone Developer Tools - ENU   02053-169-2504541-70811Microsoft Windows Phone Developer Tools - ENU
Hotfix for Microsoft Windows Phone Developer Tools - ENU (KB2486994)   KB2486994This hotfix is for Microsoft Windows Phone Developer Tools - ENU.If you later install a more recent service pack, this hotfix will be uninstalled automatically.For more information, visit
Microsoft XNA Game Studio   4.0Microsoft XNA Game Studio 4.0Build 4.0.20823.0

OS is Windows 7 Home Premium x64.

Jul 2, 2011 at 11:31 PM

For the time being, can you try downloading the source from and opening it in VS 2010? You should hopefully be able to compile it and run the PC Demo project from within the solution.

Jul 3, 2011 at 8:45 PM

I downloaded the source (from 76082) and built it (had to remove the strong naming as it couldn't load the pfx files).  I took the two dlls and copied them into my solution and it worked fine :) .