Custom object at pixel position

Sep 8, 2011 at 1:28 PM


How can you add objects to the tile map at pixel coordinates?


Sep 10, 2011 at 6:34 PM

There is no direct support to add objects at pixel coordinates. An alternative might be to set custom properties at layer level or map level, in the form of strings with a specific format, such as "[x],[y],[id],[key1]=[value1],[key2]=[value2]...". You would then need to implement code to read these properties as strings and parse out the data.

Sep 10, 2011 at 7:29 PM

That is what I wanted to do first, but it's not easy to use while designing a level in tIDE. Too bad that it's not implemented.