Can tIDE support for Vortex2D Engine?

Dec 3, 2011 at 7:11 AM

i've use Vortex2D Engine it's good engine but have no implement they own Game editor.

i use tIDE and it's very amazing and i found tutorial to use it on XNA only.

can tIDE explain way to implement to other engine?

also check Vortex2D Engine to help me please.

Dec 3, 2011 at 6:15 PM

You could try using the xTile engine and implement the IDisplayDevice interface using the Vortex2D engine.

Dec 4, 2011 at 3:32 AM

i don't have knowledge about this.

also i will try, then if i can't do this can you help me sample code?

Dec 5, 2011 at 7:25 AM

The most important IDisplayDevice methods you need to implement are LoadTileSheet(...) and DrawTile(...). In the implementation of LoadTile, you would usually load the bitmap image or texture referenced by the tile sheet passed as a parameter. In the DrawTile method you need to implement code to draw that part of the bitmap image representing the given Tile at the given screen position. From the Tile's TileIndex property and TileSheet property you can determine which part of the tilesheet image to draw.

I suggest you look at the class XnaDisplayDevice, which is the XNA implementation of IDisplayDevice within the xTile engine to get a better idea.