OSX support

Mar 27, 2013 at 11:56 AM

Are there any plans for supporting OSX?

If not, how trivial would it be to get it running on OSX? Any pointers?

Mar 27, 2013 at 1:46 PM
I have no immediate plans for porting xTile to OSX myself, however I suggest checking out libGDX. It runs on OSX (and iOS, Android amongst others) and now supports Tide maps.
Mar 27, 2013 at 1:59 PM
Thanks for the reply. libGDX is not really viable I'm afraid as I'm working with Monogame and am looking for a decent tile library, rather than write my own.
I'm quite happy running tide and then compiling the maps to xnb's (until the monogame content pipeline supports other platforms) in a VM , but i'm doing my main development in osx.

I'll have a play around tonight and see if I can get xTile compiling under mono on my mac.

Mar 27, 2013 at 2:34 PM
Someone did manage to get it to work with Monogame. Have a look at this thread.
Mar 27, 2013 at 3:19 PM
Coll, thanks, I'll take a go at that :)