tIDE Tile Map Editor

Build Prerequisites

To build the editor from the source code, you will need the following:
  • Visual Studio 2010 Express (or better)
  • Visual Studio 2010 Team Explorer (or download the source directly)
  • .NET Framework 4.0
  • XNA Game Studio 4.0

NOTE When downloading the source code from version control, the signed assemblies will cause Visual Studio to prompt the user to enter a password for every .pfx key file. The passwords are identical to the key file names without the .pfx extension, namely "xTilePipeline" and "xTileSignature".

Runtime Prerequisites

To install the binary version, you will need the following runtime libraries:
  • .NET Framework 4.0
  • XNA Framework 4.0 Re-distributable
If the above libraries are not present in the system, they will be downloaded and installed by the MSI installer. See below for more details.

Installation

Download the MSI install file, double-click the file to start the installation and follow the setup wizard.

Usage Manual

Press F1 within the application to access the built-in help system.

xTile tile rendering engine

Build Prerequisites

To build the xTile engine from the source code, you will need the following:
  • Visual Studio 2010 Express (or better)
  • Visual Studio 2010 Team Explorer (or download the source directly)
  • .NET Framework 4.0
  • XNA Game Studio 4.0

Development Prerequisites

To use the engine assemblies in your XNA applications, you will need the following runtime libraries:
  • Visual Studio 2010 Express (or better)
  • .NET Framework 4.0
  • XNA Game Studio 4.0

Runtime Prerequisites

To use the engine assemblies, you will need the following runtime libraries:
  • .NET Framework 4.0
  • XNA Framework 4.0 Re-distributable

Development Tutorial

An easy tutorial to get you started using the xTile rendering engine is available here (Game Studio 3.1) and here (Game Studio 4.0).

Last edited Mar 26, 2011 at 11:22 PM by colinvella, version 7

Comments

colinvella Jan 17, 2013 at 9:41 AM 
NOTE: Unsigned versions of the xTile assemblies may be marked as blocked by the operating system, preventing their use by the XNA content pipeline processor mechanism within Visual Studio.

To unblock an assembly:
1. Right click the assembly DLL in File Explorer to access the file properties dialog.
2. Click the "Unblock" Button within the "General" tab. This is located at the bottom of the tab, right above the "OK", "Apply" and "Cancel" buttons.
.